Post by SuperJesus(C) on Apr 17, 2006 19:48:52 GMT -6
If you don't know what halo is, please enlighten me as to which rock you've been hiding under.
Anyway, Story time!
The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. Faster-than-light travel is now a reality, and Earth's unified government, through the United Nations Space Command, has put its full weight behind the colonization effort; millions of humans now live on habitable planets in other solar systems. A keystone of humanity's colonization efforts is the planet Reach, an interstellar naval yard that builds colony ships for civilians and warships for the UNSC's armed forces. Conveniently close to Earth, Reach is also a hub of scientific and military activity.
Thirty-two years ago, contact with the outer colony Harvest was lost. A battlegroup sent to investigate was almost completely destroyed; only one badly damaged ship returned to Reach. Its crew told of a seemingly unstoppable alien warship that had effortlessly annihilated their forces.
This was humankind's first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races united in their fanatical religious devotion. Covenant religious elders declared humanity an affront to the gods, and the Covenant warrior caste waged a holy war upon humanity with gruesome diligence.
RP:
Every who joins will take control of a marine or group of marines, specialists, techs, etc. and a space vessel.
No SPARTAN-II's, mind you.
My goal here is an action roleplay where people actually have to work together. No loners, or small groups.
Single character for story/interactions, and you'll be commanding groups for battle (groups will be entirely controlled by the owner of them.)
Space vessel is just transport for your battle group, but if there's enough interest, I could probably make a spiffy space battle.
I just said spiffy.
feel free to make up to three sets of characters/et cetera.
Character sheet:
Name:
Specialization: (Pilot, Mechanic, Tech, Heavy Weapons, Special Weapons, Et cetera.)
Marines under command: (Keep it under 10 - keeping in mind that you'll have to control all of them in some way, shape, or form.)
Types of Marines: (Orbital Drop Shock Troopers, or just your standard cannon fodder.)
Names of marines: (You can just call them the NATO alphabet if you want, or like Color-number (red-1, red-2, blue-1, blue-2)
Ship:
Name:
Class: (Frigate, Halcyon, cruiser, dreadnought, or prowler - Class really wont matter unless people decide for a space battle, if so, i'll try and dig up some specs.)
Anyway, Story time!
The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. Faster-than-light travel is now a reality, and Earth's unified government, through the United Nations Space Command, has put its full weight behind the colonization effort; millions of humans now live on habitable planets in other solar systems. A keystone of humanity's colonization efforts is the planet Reach, an interstellar naval yard that builds colony ships for civilians and warships for the UNSC's armed forces. Conveniently close to Earth, Reach is also a hub of scientific and military activity.
Thirty-two years ago, contact with the outer colony Harvest was lost. A battlegroup sent to investigate was almost completely destroyed; only one badly damaged ship returned to Reach. Its crew told of a seemingly unstoppable alien warship that had effortlessly annihilated their forces.
This was humankind's first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races united in their fanatical religious devotion. Covenant religious elders declared humanity an affront to the gods, and the Covenant warrior caste waged a holy war upon humanity with gruesome diligence.
RP:
Every who joins will take control of a marine or group of marines, specialists, techs, etc. and a space vessel.
No SPARTAN-II's, mind you.
My goal here is an action roleplay where people actually have to work together. No loners, or small groups.
Single character for story/interactions, and you'll be commanding groups for battle (groups will be entirely controlled by the owner of them.)
Space vessel is just transport for your battle group, but if there's enough interest, I could probably make a spiffy space battle.
I just said spiffy.
feel free to make up to three sets of characters/et cetera.
Character sheet:
Name:
Specialization: (Pilot, Mechanic, Tech, Heavy Weapons, Special Weapons, Et cetera.)
Marines under command: (Keep it under 10 - keeping in mind that you'll have to control all of them in some way, shape, or form.)
Types of Marines: (Orbital Drop Shock Troopers, or just your standard cannon fodder.)
Names of marines: (You can just call them the NATO alphabet if you want, or like Color-number (red-1, red-2, blue-1, blue-2)
Ship:
Name:
Class: (Frigate, Halcyon, cruiser, dreadnought, or prowler - Class really wont matter unless people decide for a space battle, if so, i'll try and dig up some specs.)