Post by PhantomZero on Jun 21, 2006 20:46:38 GMT -6
Setting: Paragon City
Up to 3 characters.
Real Name:
Hero name:
Gender:
Age:
Side: (Hero or Villian?)
ArchType: (Blaster, Defender, Controller, Scrapper, or Tanker? For more details, see under character sheet.)
Primary Power: Main Power.
Secondary Power: Assistance Power
Transportation power: Duh.
Physical Description:
Background:
Other:
Archtypes (Taken from Game manual):
Blaster (The Archer of sorts)
Blasters specialize in delivering massive damage at range. They have very little defensive potential, other than the ability to keep the enemy at arm’s length.
Controller (Self-explanatory)
The Controller specializes in manipulating the actions of foes, causint them to stand immobile in battle, or controlling their movements, or even turning them against their allies. This perhaps is the most challenging archetype to play, but potentially one of the most powerful. Controllers have very little defense against enemies not under their direct control.
Defender (Healer or defender/casts barriers.)
The Defender’s powers focus on healing allies, increasing their buffing abilities and decreasing foes’ debuffing abilities. The defender has little offensive or defensive punch of their own, but can radically increase the effectiveness of even the smallest team up, and he and the blaster have the only ranged attacks.
Scrapper (Warrior)
The Scrapper Sepcializes in Hand-to-hand combat. A single Scrapper should be a match for several foes of equivalent level. Scrappers do not deal in ranged damage, instead going toe-to-toe with the enemy.
Tanker (Um. Takes the hits…. Just a bit weaker than the Warrior.)
The Tanker is the “big man” of the super team, combining massive defense with a powerful, but not-exceptionally-quick offensive punch.
Powers to Choose from:
NOTE: IF YOU WANT TO CREATE A NEW POWER, PM ME FOR APPROVAL
Blaster Primary Skills:
Assault Rifle
Electrical Blast
Energy Blast
Fire Blast
Ice Blast
Blaster Secondary Skills:
Devices – Like… Web Gernade, Caltdrops, a Taser, Time bomb… ect.
Energy Manipulation
Electricity Manipulation
Fire Manipulation
Ice Manipulation
Controller Primary:
Earth Control
Fire Control
Gravity Control
Ice Control
Illusion Control: Capable of creating a army of Phantoms.
Mind Control
Controller Secondary:
Empathy – Healing skills.
Force Field
Kinetics: Increasing the physical abilities of allies or self. Has one healing skill.
Radiation Emission
Storm Summoning
Defender Primary:
Dark Miasma: Powers from Netherworld and such.
Empathy – Healing skills.
Force Field
Kinetics: Increasing the physical abilities of allies or self. Has one healing skill.
Radiation Emission
Storm Summoning
Defender secondary:
Dark Blast:
Electrical Blast
Energy Blast
Psychic Blast
Radiation Blast
Scrapper Primary
Broad Sword
Claws
Dark Melee
Katana
Martial Arts
Spines – Earth/Bonelike spines sprout from your body.
Scrapper Secondary
Dark Armor
Invulnerability – TEMPORARY. NOT INVICIBILITY!
Regeneration
Super Reflexes
Tanker Primary
Fiery Aura
Ice Armor
Invulnerability - TEMPORARY. NOT INVICIBILITY!
Stone Armor
Tanker Secondary
Battle Axe
Fiery Melee
Ice Melee
Energy Melee
Stone Melee
Super Strength
War Mace
Transportation powers
Concealment – Invisibility… can cast invisibility on others as well. Does not protect from actual physical damage unless you are much stronger than enemy.
Flight – Well. Flight. And you can cause your teammates or Guild members to fly also.
Super Speed – Run at insanely fast speeds, however you do not disappear from sight like in the TV shows. No. You also leave behind a yellow fiery trail.
Teleportation: Teleport? And you can also do handy tricks with teleportation. Like, teleporting and ally to you, or an enemy to you, or Group Teleportation. However, You can only teleport a certain distance before having to teleport again.
Super Jump: Need I say more?
Up to 3 characters.
Real Name:
Hero name:
Gender:
Age:
Side: (Hero or Villian?)
ArchType: (Blaster, Defender, Controller, Scrapper, or Tanker? For more details, see under character sheet.)
Primary Power: Main Power.
Secondary Power: Assistance Power
Transportation power: Duh.
Physical Description:
Background:
Other:
Archtypes (Taken from Game manual):
Blaster (The Archer of sorts)
Blasters specialize in delivering massive damage at range. They have very little defensive potential, other than the ability to keep the enemy at arm’s length.
Controller (Self-explanatory)
The Controller specializes in manipulating the actions of foes, causint them to stand immobile in battle, or controlling their movements, or even turning them against their allies. This perhaps is the most challenging archetype to play, but potentially one of the most powerful. Controllers have very little defense against enemies not under their direct control.
Defender (Healer or defender/casts barriers.)
The Defender’s powers focus on healing allies, increasing their buffing abilities and decreasing foes’ debuffing abilities. The defender has little offensive or defensive punch of their own, but can radically increase the effectiveness of even the smallest team up, and he and the blaster have the only ranged attacks.
Scrapper (Warrior)
The Scrapper Sepcializes in Hand-to-hand combat. A single Scrapper should be a match for several foes of equivalent level. Scrappers do not deal in ranged damage, instead going toe-to-toe with the enemy.
Tanker (Um. Takes the hits…. Just a bit weaker than the Warrior.)
The Tanker is the “big man” of the super team, combining massive defense with a powerful, but not-exceptionally-quick offensive punch.
Powers to Choose from:
NOTE: IF YOU WANT TO CREATE A NEW POWER, PM ME FOR APPROVAL
Blaster Primary Skills:
Assault Rifle
Electrical Blast
Energy Blast
Fire Blast
Ice Blast
Blaster Secondary Skills:
Devices – Like… Web Gernade, Caltdrops, a Taser, Time bomb… ect.
Energy Manipulation
Electricity Manipulation
Fire Manipulation
Ice Manipulation
Controller Primary:
Earth Control
Fire Control
Gravity Control
Ice Control
Illusion Control: Capable of creating a army of Phantoms.
Mind Control
Controller Secondary:
Empathy – Healing skills.
Force Field
Kinetics: Increasing the physical abilities of allies or self. Has one healing skill.
Radiation Emission
Storm Summoning
Defender Primary:
Dark Miasma: Powers from Netherworld and such.
Empathy – Healing skills.
Force Field
Kinetics: Increasing the physical abilities of allies or self. Has one healing skill.
Radiation Emission
Storm Summoning
Defender secondary:
Dark Blast:
Electrical Blast
Energy Blast
Psychic Blast
Radiation Blast
Scrapper Primary
Broad Sword
Claws
Dark Melee
Katana
Martial Arts
Spines – Earth/Bonelike spines sprout from your body.
Scrapper Secondary
Dark Armor
Invulnerability – TEMPORARY. NOT INVICIBILITY!
Regeneration
Super Reflexes
Tanker Primary
Fiery Aura
Ice Armor
Invulnerability - TEMPORARY. NOT INVICIBILITY!
Stone Armor
Tanker Secondary
Battle Axe
Fiery Melee
Ice Melee
Energy Melee
Stone Melee
Super Strength
War Mace
Transportation powers
Concealment – Invisibility… can cast invisibility on others as well. Does not protect from actual physical damage unless you are much stronger than enemy.
Flight – Well. Flight. And you can cause your teammates or Guild members to fly also.
Super Speed – Run at insanely fast speeds, however you do not disappear from sight like in the TV shows. No. You also leave behind a yellow fiery trail.
Teleportation: Teleport? And you can also do handy tricks with teleportation. Like, teleporting and ally to you, or an enemy to you, or Group Teleportation. However, You can only teleport a certain distance before having to teleport again.
Super Jump: Need I say more?